The new “Spider-Man: Shattered Dimensions” is an ambitious superhero game that is much, much better than its stupid, stupid subtitle.
The plot is almost nonexistent yet important: A bad guy breaks into a museum to steal the most literal tablet in the universe. It’s called the Tablet of Order and Chaos. You will be relieved to know the Tablet of Order and Chaos controls order and chaos.
This begs the question: Why in the world is the most important, magical, time-space tablet in the universe just lying around on display in a museum? I don’t have the answer to that obvious logic hole.
Anyway, the Tablet of Order and Chaos gets broken into bits accidentally. Then those bits travel supernaturally to four different dimensions.
You portray four different Spider-Men in those dimensions trying to track down those tablet bits.
So you portray: A) the iconic Amazing Spider-Man, the guy you know from the movies; B) a stealthy Noir Spider-Man who exists in a gorgeous, black-and-white, 1930s-esque era, inspired by “Dark City” and Frank Miller (“Sin City”); C) a futuristic “2099” Spider-Man who punches sci-fi jerks in a metropolis that looks very much like “Metropolis”-meets-“Speed Racer”; and D) Ultimate Spider-Man, which is the weirdest Spider-Man, a very cartoonish dude with slappy-dappy rubber arms.
In other words, this game is like four short “Spider-Man” games rolled into one, similar (I suppose) to how Steven King’s book “Different Seasons” was a collection of novellas.
This is all very impressive, especially the art direction (wow, this game looks incredible), the hands-on illustrations, and (most importantly) the game play.
For the most part, you do whatever a Spider-Man does. You punch, kick, soar in the air aloft on webs, and zip from place to place rapidly on webby zip lines.
The settings — jungles, cities and carnival atmospheres — are fascinating and well-balanced for battles between you and all the evil bosses and their suicidal, loyal underlings.
Some annoying things don’t quite work. It’s frustrating to try to crawl up walls and across ceilings. That’s some brouhaha for a game based on a guy who is a wall-crawling “spider.”
The camera point-of-view will fail you on occasion, leaving you staring at a ceiling or the ground at the wrong time. Also, I hate the “Sandman” levels, as I hated Sandman in the game and movie of “Spider-Man 3.” Enough with Sandman! He’s made of sand. I get it. Sand is dull.
But those are glorified nitpicks in what is otherwise the most fun “Spider-Man” since “Spider-Man 2.”
It’s also maybe the funniest “Spider-Man” game ever, thanks to voice-over actors nailing unabashedly cheesy jokes.
At one point, villain Electro keeps shocking Spidey with electricity while taunting him, so Spidey says with “Daily Show”-esque snark: “Have you ever considered therapy? Or in your case … shock therapy.”
Ha, that’s a groaner. But Spidey does enjoy spinning lines.
(“Spider-Man: Shattered Dimensions” by Activision retails for $60 for PS 3 and Xbox 360; $50 for Wii; $30 for DS — Plays fun. Looks stellar. Challenging. Rated “T” for mild language, mild suggestive themes and violence. Four stars out of four.)
Contact Doug Elfman at firstname.lastname@example.org. He blogs at reviewjournal.com/elfman.NEW IN STORES
“Dead Rising 2” (Capcom) is set in Las Vegas, where you use a baseball bat, roulette wheels and other Vegas-y items to beat zombies to death.
This sequel takes place years after the original, when zombies have become so commonplace that you are now a contestant on a reality TV show called “Terror is Reality,” in which you must take on zombies in Vegas arenas.
Plenty of weapons are not Vegas-y, because this sequel lets you make your own weapons out of components — such as a shotgun attached to a pitchfork, a motorcycle with chain saws attached to it, and an electric rake.
The online multiplayer modes include a game where you ride inside a giant hamster wheel, rolling it over zombies to turn them into bloody carcasses. “Dead Rising 2” also comes with a cooperative mode.
The goal isn’t just to kill, but to humiliate zombies by making them wear, say, a barrel and a clown mask. There is, of course, an opportunity to play in an Elvis-esque jumpsuit.
There’s playable video poker. And if you drink too much beer, you’ll puke — but then zombies can slip on the puke and fall.
The game retails for $60 for Xbox 360 and PS 3; $40 for PC. It’s rated “M” for blood, gore, intense violence, language, sexual themes and use of alcohol.
“MySims SkyHeroes” (EA) is a cartoonish airplane-battle game that has you build a plane, create a pilot, then fly through aerial dogfights, missions into unfriendly territory, and more. It comes with cooperative mode and one-on-one.
The game retails for $50 for Wii, Xbox 360 and PS 3; $30 for DS. It’s rated “E 10+” for cartoon violence.
“FIFA Soccer ’11” (EA) changes things up from last year’s “FIFA.”
You can create your own player, your own team, your own uniforms. But the game, once more, comes with all the major teams and leagues from around the world.
Big changes: The passing is harder/more realistic with “power-up passing,” replacing the easier “pingpong passing” (as fans call it). That will make you mess up passes a lot more.
And the game’s soccer players will mirror real-life soccer players, including those players’ traits. So if a real-life player is fast or slow, good at passing or not, then the “FIFA” player will perform according to those traits.
The game retails for $60 for Xbox 360 and PS 3; $40 for PSP and PS 2; $30 for DS; and $50 for Wii but Wii’s release date is Tuesday. It’s rated “E.”
(Ratings: “E” for “Everyone”; “T” for “Teen”; “M” for “Mature 17+”)
— By DOUG ELFMAN