You’re probably familiar with the “Star Wars” line that goes, “These aren’t the droids you’re looking for.” Obi-Wan Kenobi says that to brainwash a Stormtrooper, who hypnotically repeats the line, and then lets Obi-Wan’s droids go party at a bar.
In “Star Wars: The Force Unleashed 2,” you portray a Jedi, using such mind power in more sinister ways. You point a hand at any poor sap of a Stormtrooper and say things like, “Your life is a lie,” and “Your squad are all traitors,” and “You WILL shoot your friends.”
Stormtroopers then echo these lines in very dweeby voices (“my life is a lie”) before they either jump off a bridge to their deaths or attack fellow Stormtroopers. Yes, this is a comical turn of events, despite the seriousness of instant-karma suicide.
This game is set between the “Star Wars” films subtitled “III” and “IV.” In 2009’s “Force Unleashed,” you portrayed a Jedi named Starkiller who was Darth Vader’s apprentice, but you broke away, accepted the light side of the Force, fell in love with a blonde, and died to save the Rebel Alliance.
This sequel begins with your portraying the late, young Starkiller again. How is this possible? Well, Darth Vader tells you you’re a clone of Starkiller. You say to Darth something to the effect of: Oh no, I’m not. Darth says something to the effect of: Oh yes, you are. This goes on for a bit: Oh no, I’m not; oh yes, you are.
Very quickly, you break away from Darth’s confines to go looking for your blond crush, named Juno. However, I don’t understand why Starkiller must flee so far away from Darth since Starkiller knows that Juno is in Darth’s custody.
It should be said “Force Unleashed 2” doesn’t spend a lot of time on storylines or dialogue. The climax at the end is absolutely absurd in its tidiness.
Most of “Unleashed 2” is concerned with the game play, which is all about killing like a Jedi. You kill by using your lightsaber, by Force-pushing people to their deaths, by grabbing them with telekinesis and tossing them over cliffs, by electrocuting them, and by causing explosions.
Many critics have come to similar conclusions, that the game is quite good, with a most excellent visual presentation, yet the killing becomes somewhat routine, and there isn’t much replay once you’re done (and I finished it in just eight hours).
I mostly agree. Although, I think the killing isn’t just boring. No, the problem is it’s too easy to kill Stormtroopers, certain Siths and most Mech droids, yet it’s too stupidly hard to kill two Mech jerks that litter the second half. It needs more moderate killings to flesh out the scope of the game play.
I also agree with Darth Vader when he tells Starkiller to stop worrying about that blond girl. “She’s holding you back,” Darth tells Starkiller. Darth is not wrong about that. Darth Vader may be evil, but he’s a wise curmudgeon.
(“Star Wars: The Force Unleashed 2” by LucasArts retails for $60 for Xbox 360 and PS 3, $40 for PC; $30 for DS — Plays pretty fun. Looks very good. Moderately difficult. Rated “T” for violence. Three out of four stars.)
Contact Doug Elfman at email@example.com. He blogs at reviewjournal.com/elfman.NEW IN STORES
“Majin and the Forsaken Kingdom” (Namco) is a quirky action-adventure that came out at the end of November. But since there are virtually no other video games coming out this week, let’s play catch up with this very recent release, which earned quite good reviews but isn’t on any pop-culture radars.
“Majin” is a mythical fantasy game set in a sandy world of Roman columns, monsters and kingdoms.
The plot: A monster who protects humans failed 100 years ago, and now he has lost the power to protect the kingdom, which is now gloomy with evil.
So you portray a young guy who sets about restoring the kingdom to glory, and you’re accompanied by the monster, who helps you heal on occasion and can serve as a protector, despite his loss of powers.
This is a hack-and-slash game with cinematic storytelling, puzzles, platforms and treasure. Players on GameFly.com have graded it a composite 7.3 out of 10. And GameSpot magazine called it refreshing and enchanting if also “somewhat tedious,” with too much backtracking and “uninspired combat.”
The game retails for $30 for Xbox 360 and PS 3. It’s rated “T” for animated blood and violence.