A group of businesses, advocates and academics have formed an association focused on advancing the development of Nevada as a global hub for esports.
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Less than two decades ago, e-sports consisted of a few dozen elite gamers gathering in warehouses to compete for modest-at-best prizes. Today, e-sports has climbed out of basements and warehouses and onto major cable networks and is on the verge of becoming a $1 billion industry.
So would you take Team Liquid in a head-to-head World of WarCraft matchup against the Evil Geniuses?
A Las Vegas sports book will take the first-ever wagers on an e-sports competition this weekend thanks to a quick administrative approval by the chairman of the state Gaming Control Board.
The Nevada Gaming Policy Committee has asked the state’s gaming regulators to develop a new set of rules to oversee wagering on competitive video games known as e-sports.
About 200 people attending a two-day conference on the business side of wildly popular e-sports competitions got the first look at the 15,000-square-foot arena space under construction at downtown’s Neonopolis.
“Accounting for the Gaming Industry,” “Sociology of Gambling” and “Casino Marketing” are courses offered through programs coordinated by the University of Nevada, Las Vegas’ International Gaming Institute.
Isaac Perez recently walked out of the Downtown Grand casino $250 richer, but not because he wagered his money at a slot machine or tried his hand at blackjack. Instead, he won a Street Fighter V video game tournament.
Rahul Sood admitted at the outset of his Thursday morning keynote address at the Global Gaming Expo that it had been awhile since he visited Las Vegas.