It’s an industry that does not yet completely exist but is expected to generate millions of dollars. The emerging global esports industry generated $352 million in revenue in 2015 and is slated to generate $1.1 billion in 2019, according to a 2016 report
Getting new customers involved in more interactive experiences is going to be a big part of the future for casinos in the United States and around the world, participants in a major gambling conference predicted Wednesday.
The Las Vegas Strip is getting its first space dedicated for competitive gaming when the Luxor transforms its nightclub into a multi-level esports arena.
GameCo, the first U.S. maker of video game gambling machines, hopes to raise as much as $30 million in a third round of funding as it seeks to launch more games and expand into new markets.
Golfstream, billed as the world’s first indoor laser golf course and private lounge, plans to conduct three different types of tournaments.
Nevada economic development officials will begin to attract more businesses associated with esports.
An innovative arena for video-gaming debuted Friday on the Las Vegas Fremont Street Experience to host the North American Halo World Championship Qualifier.
The video game industry is picking up speed in Nevada, a new report from the Entertainment Software Association shows.
A group of businesses, advocates and academics have formed an association focused on advancing the development of Nevada as a global hub for esports.
Less than two decades ago, e-sports consisted of a few dozen elite gamers gathering in warehouses to compete for modest-at-best prizes. Today, e-sports has climbed out of basements and warehouses and onto major cable networks and is on the verge of becoming a $1 billion industry.